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2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 18x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 18x 18x | import { DEV } from 'esm-env'; import { define_property, get_descriptors, get_prototype_of, is_frozen, object_freeze } from './utils.js'; import { snapshot } from './proxy.js'; import { destroy_effect, effect, execute_effect_teardown } from './reactivity/effects.js'; import { EFFECT, RENDER_EFFECT, DIRTY, MAYBE_DIRTY, CLEAN, DERIVED, UNOWNED, DESTROYED, INERT, BRANCH_EFFECT, STATE_SYMBOL, BLOCK_EFFECT, ROOT_EFFECT, LEGACY_DERIVED_PROP, DISCONNECTED, STATE_FROZEN_SYMBOL } from './constants.js'; import { flush_tasks } from './dom/task.js'; import { add_owner } from './dev/ownership.js'; import { mutate, set, source } from './reactivity/sources.js'; import { update_derived } from './reactivity/deriveds.js'; import { inspect_captured_signals, inspect_fn, set_inspect_fn } from './dev/inspect.js'; import * as e from './errors.js'; import { lifecycle_outside_component } from '../shared/errors.js'; const FLUSH_MICROTASK = 0; const FLUSH_SYNC = 1; // Used for DEV time error handling /** @param {WeakSet<Error>} value */ const handled_errors = new WeakSet(); // Used for controlling the flush of effects. let current_scheduler_mode = FLUSH_MICROTASK; // Used for handling scheduling let is_micro_task_queued = false; export let is_flushing_effect = false; export let is_destroying_effect = false; /** @param {boolean} value */ export function set_is_flushing_effect(value) { is_flushing_effect = value; } /** @param {boolean} value */ export function set_is_destroying_effect(value) { is_destroying_effect = value; } /** @param {boolean} value */ export function set_untracking(value) { current_untracking = value; } // Used for $inspect export let is_batching_effect = false; let is_inspecting_signal = false; // Handle effect queues /** @type {import('#client').Effect[]} */ let current_queued_root_effects = []; let flush_count = 0; // Handle signal reactivity tree dependencies and reactions /** @type {null | import('#client').Reaction} */ export let current_reaction = null; /** @param {null | import('#client').Reaction} reaction */ export function set_current_reaction(reaction) { current_reaction = reaction; } /** @type {null | import('#client').Effect} */ export let current_effect = null; /** @param {null | import('#client').Effect} effect */ export function set_current_effect(effect) { current_effect = effect; } /** @type {null | import('#client').Value[]} */ export let current_dependencies = null; let current_dependencies_index = 0; /** * Tracks writes that the effect it's executed in doesn't listen to yet, * so that the dependency can be added to the effect later on if it then reads it * @type {null | import('#client').Source[]} */ export let current_untracked_writes = null; /** @param {null | import('#client').Source[]} value */ export function set_current_untracked_writes(value) { current_untracked_writes = value; } /** @type {null | import('#client').ValueDebug} */ export let last_inspected_signal = null; /** @param {null | import('#client').ValueDebug} signal */ export function set_last_inspected_signal(signal) { last_inspected_signal = signal; } /** If `true`, `get`ting the signal should not register it as a dependency */ export let current_untracking = false; // If we are working with a get() chain that has no active container, // to prevent memory leaks, we skip adding the reaction. export let current_skip_reaction = false; // Handle collecting all signals which are read during a specific time frame export let is_signals_recorded = false; let captured_signals = new Set(); // Handling runtime component context /** @type {import('#client').ComponentContext | null} */ export let current_component_context = null; /** @param {import('#client').ComponentContext | null} context */ export function set_current_component_context(context) { current_component_context = context; } /** * The current component function. Different from current component context: * ```html * <!-- App.svelte --> * <Foo> * <Bar /> <!-- context == Foo.svelte, function == App.svelte --> * </Foo> * ``` * @type {import('#client').ComponentContext['function']} */ export let dev_current_component_function = null; /** @param {import('#client').ComponentContext['function']} fn */ export function set_dev_current_component_function(fn) { dev_current_component_function = fn; } /** @returns {boolean} */ export function is_runes() { return current_component_context !== null && current_component_context.l === null; } /** * @param {import('#client').ProxyStateObject} target * @param {string | symbol} prop * @param {any} receiver */ export function batch_inspect(target, prop, receiver) { const value = Reflect.get(target, prop, receiver); /** * @this {any} */ return function () { const previously_batching_effect = is_batching_effect; is_batching_effect = true; try { return Reflect.apply(value, this, arguments); } finally { is_batching_effect = previously_batching_effect; if (last_inspected_signal !== null && !is_inspecting_signal) { is_inspecting_signal = true; try { for (const fn of last_inspected_signal.inspect) { fn(); } } finally { is_inspecting_signal = false; } last_inspected_signal = null; } } }; } /** * Determines whether a derived or effect is dirty. * If it is MAYBE_DIRTY, will set the status to CLEAN * @param {import('#client').Reaction} reaction * @returns {boolean} */ export function check_dirtiness(reaction) { var flags = reaction.f; var is_dirty = (flags & DIRTY) !== 0; var is_unowned = (flags & UNOWNED) !== 0; // If we are unowned, we still need to ensure that we update our version to that // of our dependencies. if (is_dirty && !is_unowned) { return true; } var is_disconnected = (flags & DISCONNECTED) !== 0; if ((flags & MAYBE_DIRTY) !== 0 || (is_dirty && is_unowned)) { var dependencies = reaction.deps; if (dependencies !== null) { var length = dependencies.length; var is_equal; var reactions; for (var i = 0; i < length; i++) { var dependency = dependencies[i]; if (!is_dirty && check_dirtiness(/** @type {import('#client').Derived} */ (dependency))) { is_equal = update_derived(/** @type {import('#client').Derived} **/ (dependency), true); } var version = dependency.version; if (is_unowned) { // If we're working with an unowned derived signal, then we need to check // if our dependency write version is higher. If it is then we can assume // that state has changed to a newer version and thus this unowned signal // is also dirty. if (version > /** @type {import('#client').Derived} */ (reaction).version) { /** @type {import('#client').Derived} */ (reaction).version = version; return !is_equal; } if (!current_skip_reaction && !dependency?.reactions?.includes(reaction)) { // If we are working with an unowned signal as part of an effect (due to !current_skip_reaction) // and the version hasn't changed, we still need to check that this reaction // if linked to the dependency source – otherwise future updates will not be caught. reactions = dependency.reactions; if (reactions === null) { dependency.reactions = [reaction]; } else { reactions.push(reaction); } } } else if ((reaction.f & DIRTY) !== 0) { // `signal` might now be dirty, as a result of calling `check_dirtiness` and/or `update_derived` return true; } else if (is_disconnected) { // It might be that the derived was was dereferenced from its dependencies but has now come alive again. // In thise case, we need to re-attach it to the graph and mark it dirty if any of its dependencies have // changed since. if (version > /** @type {import('#client').Derived} */ (reaction).version) { /** @type {import('#client').Derived} */ (reaction).version = version; is_dirty = true; } reactions = dependency.reactions; if (reactions === null) { dependency.reactions = [reaction]; } else if (!reactions.includes(reaction)) { reactions.push(reaction); } } } } // Unowned signals are always maybe dirty, as we instead check their dependency versions. if (!is_unowned) { set_signal_status(reaction, CLEAN); } if (is_disconnected) { reaction.f ^= DISCONNECTED; } } return is_dirty; } /** * @param {Error} error * @param {import("#client").Effect} effect * @param {import("#client").ComponentContext | null} component_context */ function handle_error(error, effect, component_context) { // Given we don't yet have error boundaries, we will just always throw. if (!DEV || handled_errors.has(error) || component_context === null) { throw error; } const component_stack = []; const effect_name = effect.fn.name; if (effect_name) { component_stack.push(effect_name); } /** @type {import("#client").ComponentContext | null} */ let current_context = component_context; while (current_context !== null) { var filename = current_context.function?.filename; if (filename) { const file = filename.split('/').at(-1); component_stack.push(file); } current_context = current_context.p; } const indent = /Firefox/.test(navigator.userAgent) ? ' ' : '\t'; error.message += `\n${component_stack.map((name) => `\n${indent}in ${name}`).join('')}\n`; const stack = error.stack; // Filter out internal files from callstack if (stack) { const lines = stack.split('\n'); const new_lines = []; for (let i = 0; i < lines.length; i++) { const line = lines[i]; if (line.includes('svelte/src/internal')) { continue; } new_lines.push(line); } error.stack = new_lines.join('\n'); } handled_errors.add(error); throw error; } /** * @template V * @param {import('#client').Reaction} signal * @returns {V} */ export function execute_reaction_fn(signal) { const previous_dependencies = current_dependencies; const previous_dependencies_index = current_dependencies_index; const previous_untracked_writes = current_untracked_writes; const previous_reaction = current_reaction; const previous_skip_reaction = current_skip_reaction; const previous_untracking = current_untracking; current_dependencies = /** @type {null | import('#client').Value[]} */ (null); current_dependencies_index = 0; current_untracked_writes = null; current_reaction = signal; current_skip_reaction = !is_flushing_effect && (signal.f & UNOWNED) !== 0; current_untracking = false; try { let res = (0, signal.fn)(); let dependencies = /** @type {import('#client').Value<unknown>[]} **/ (signal.deps); if (current_dependencies !== null) { let i; if (dependencies !== null) { const deps_length = dependencies.length; // Include any dependencies up until the current_dependencies_index. const full_current_dependencies = current_dependencies_index === 0 ? current_dependencies : dependencies.slice(0, current_dependencies_index).concat(current_dependencies); const current_dep_length = full_current_dependencies.length; // If we have more than 16 elements in the array then use a Set for faster performance // TODO: evaluate if we should always just use a Set or not here? const full_current_dependencies_set = current_dep_length > 16 && deps_length - current_dependencies_index > 1 ? new Set(full_current_dependencies) : null; for (i = current_dependencies_index; i < deps_length; i++) { const dependency = dependencies[i]; if ( full_current_dependencies_set !== null ? !full_current_dependencies_set.has(dependency) : !full_current_dependencies.includes(dependency) ) { remove_reaction(signal, dependency); } } } if (dependencies !== null && current_dependencies_index > 0) { dependencies.length = current_dependencies_index + current_dependencies.length; for (i = 0; i < current_dependencies.length; i++) { dependencies[current_dependencies_index + i] = current_dependencies[i]; } } else { signal.deps = /** @type {import('#client').Value<V>[]} **/ ( dependencies = current_dependencies ); } if (!current_skip_reaction) { for (i = current_dependencies_index; i < dependencies.length; i++) { const dependency = dependencies[i]; const reactions = dependency.reactions; if (reactions === null) { dependency.reactions = [signal]; } else if (reactions[reactions.length - 1] !== signal) { // TODO: should this be: // // } else if (!reactions.includes(signal)) { // reactions.push(signal); } } } } else if (dependencies !== null && current_dependencies_index < dependencies.length) { remove_reactions(signal, current_dependencies_index); dependencies.length = current_dependencies_index; } return res; } finally { current_dependencies = previous_dependencies; current_dependencies_index = previous_dependencies_index; current_untracked_writes = previous_untracked_writes; current_reaction = previous_reaction; current_skip_reaction = previous_skip_reaction; current_untracking = previous_untracking; } } /** * @template V * @param {import('#client').Reaction} signal * @param {import('#client').Value<V>} dependency * @returns {void} */ function remove_reaction(signal, dependency) { const reactions = dependency.reactions; let reactions_length = 0; if (reactions !== null) { reactions_length = reactions.length - 1; const index = reactions.indexOf(signal); if (index !== -1) { if (reactions_length === 0) { dependency.reactions = null; } else { // Swap with last element and then remove. reactions[index] = reactions[reactions_length]; reactions.pop(); } } } // If the derived has no reactions, then we can disconnect it from the graph, // allowing it to either reconnect in the future, or be GC'd by the VM. if (reactions_length === 0 && (dependency.f & DERIVED) !== 0) { set_signal_status(dependency, MAYBE_DIRTY); // If we are working with a derived that is owned by an effect, then mark it as being // disconnected. if ((dependency.f & (UNOWNED | DISCONNECTED)) === 0) { dependency.f ^= DISCONNECTED; } remove_reactions(/** @type {import('#client').Derived} **/ (dependency), 0); } } /** * @param {import('#client').Reaction} signal * @param {number} start_index * @returns {void} */ export function remove_reactions(signal, start_index) { const dependencies = signal.deps; if (dependencies !== null) { const active_dependencies = start_index === 0 ? null : dependencies.slice(0, start_index); let i; for (i = start_index; i < dependencies.length; i++) { const dependency = dependencies[i]; // Avoid removing a reaction if we know that it is active (start_index will not be 0) if (active_dependencies === null || !active_dependencies.includes(dependency)) { remove_reaction(signal, dependency); } } } } /** * @param {import('#client').Reaction} signal * @param {boolean} [remove_dom] * @returns {void} */ export function destroy_effect_children(signal, remove_dom = true) { let effect = signal.first; signal.first = null; signal.last = null; var sibling; while (effect !== null) { sibling = effect.next; destroy_effect(effect, remove_dom); effect = sibling; } } /** * @param {import('#client').Effect} effect * @returns {void} */ export function execute_effect(effect) { var flags = effect.f; if ((flags & DESTROYED) !== 0) { return; } set_signal_status(effect, CLEAN); var component_context = effect.ctx; var previous_effect = current_effect; var previous_component_context = current_component_context; current_effect = effect; current_component_context = component_context; if (DEV) { var previous_component_fn = dev_current_component_function; dev_current_component_function = effect.component_function; } try { if ((flags & BLOCK_EFFECT) === 0) { destroy_effect_children(effect); } execute_effect_teardown(effect); var teardown = execute_reaction_fn(effect); effect.teardown = typeof teardown === 'function' ? teardown : null; } catch (error) { handle_error(/** @type {Error} */ (error), effect, current_component_context); } finally { current_effect = previous_effect; current_component_context = previous_component_context; if (DEV) { dev_current_component_function = previous_component_fn; } } } function infinite_loop_guard() { if (flush_count > 1000) { flush_count = 0; e.effect_update_depth_exceeded(); } flush_count++; } /** * @param {Array<import('#client').Effect>} root_effects * @returns {void} */ function flush_queued_root_effects(root_effects) { const length = root_effects.length; if (length === 0) { return; } infinite_loop_guard(); var previously_flushing_effect = is_flushing_effect; is_flushing_effect = true; try { for (var i = 0; i < length; i++) { var effect = root_effects[i]; // When working with custom elements, the root effects might not have a root if (effect.first === null && (effect.f & BRANCH_EFFECT) === 0) { flush_queued_effects([effect]); } else { /** @type {import('#client').Effect[]} */ var collected_effects = []; process_effects(effect, collected_effects); flush_queued_effects(collected_effects); } } } finally { is_flushing_effect = previously_flushing_effect; } } /** * @param {Array<import('#client').Effect>} effects * @returns {void} */ function flush_queued_effects(effects) { var length = effects.length; if (length === 0) return; for (var i = 0; i < length; i++) { var effect = effects[i]; if ((effect.f & (DESTROYED | INERT)) === 0 && check_dirtiness(effect)) { execute_effect(effect); } } } function process_deferred() { is_micro_task_queued = false; if (flush_count > 1001) { return; } const previous_queued_root_effects = current_queued_root_effects; current_queued_root_effects = []; flush_queued_root_effects(previous_queued_root_effects); if (!is_micro_task_queued) { flush_count = 0; } } /** * @param {import('#client').Effect} signal * @returns {void} */ export function schedule_effect(signal) { if (current_scheduler_mode === FLUSH_MICROTASK) { if (!is_micro_task_queued) { is_micro_task_queued = true; queueMicrotask(process_deferred); } } var effect = signal; while (effect.parent !== null) { effect = effect.parent; var flags = effect.f; if ((flags & BRANCH_EFFECT) !== 0) { if ((flags & CLEAN) === 0) return; set_signal_status(effect, MAYBE_DIRTY); } } current_queued_root_effects.push(effect); } /** * * This function both runs render effects and collects user effects in topological order * from the starting effect passed in. Effects will be collected when they match the filtered * bitwise flag passed in only. The collected effects array will be populated with all the user * effects to be flushed. * * @param {import('#client').Effect} effect * @param {import('#client').Effect[]} collected_effects * @returns {void} */ function process_effects(effect, collected_effects) { var current_effect = effect.first; var effects = []; main_loop: while (current_effect !== null) { var flags = current_effect.f; // TODO: we probably don't need to check for destroyed as it shouldn't be encountered? var is_active = (flags & (DESTROYED | INERT)) === 0; var is_branch = flags & BRANCH_EFFECT; var is_clean = (flags & CLEAN) !== 0; var child = current_effect.first; // Skip this branch if it's clean if (is_active && (!is_branch || !is_clean)) { if (is_branch) { set_signal_status(current_effect, CLEAN); } if ((flags & RENDER_EFFECT) !== 0) { if (!is_branch && check_dirtiness(current_effect)) { execute_effect(current_effect); // Child might have been mutated since running the effect child = current_effect.first; } if (child !== null) { current_effect = child; continue; } } else if ((flags & EFFECT) !== 0) { if (is_branch || is_clean) { if (child !== null) { current_effect = child; continue; } } else { effects.push(current_effect); } } } var sibling = current_effect.next; if (sibling === null) { let parent = current_effect.parent; while (parent !== null) { if (effect === parent) { break main_loop; } var parent_sibling = parent.next; if (parent_sibling !== null) { current_effect = parent_sibling; continue main_loop; } parent = parent.parent; } } current_effect = sibling; } // We might be dealing with many effects here, far more than can be spread into // an array push call (callstack overflow). So let's deal with each effect in a loop. for (var i = 0; i < effects.length; i++) { child = effects[i]; collected_effects.push(child); process_effects(child, collected_effects); } } /** * Internal version of `flushSync` with the option to not flush previous effects. * Returns the result of the passed function, if given. * @param {() => any} [fn] * @param {boolean} [flush_previous] * @returns {any} */ export function flush_sync(fn, flush_previous = true) { var previous_scheduler_mode = current_scheduler_mode; var previous_queued_root_effects = current_queued_root_effects; try { infinite_loop_guard(); /** @type {import('#client').Effect[]} */ const root_effects = []; current_scheduler_mode = FLUSH_SYNC; current_queued_root_effects = root_effects; is_micro_task_queued = false; if (flush_previous) { flush_queued_root_effects(previous_queued_root_effects); } var result = fn?.(); flush_tasks(); if (current_queued_root_effects.length > 0 || root_effects.length > 0) { flush_sync(); } flush_count = 0; return result; } finally { current_scheduler_mode = previous_scheduler_mode; current_queued_root_effects = previous_queued_root_effects; } } /** * Returns a promise that resolves once any pending state changes have been applied. * @returns {Promise<void>} */ export async function tick() { await Promise.resolve(); // By calling flush_sync we guarantee that any pending state changes are applied after one tick. // TODO look into whether we can make flushing subsequent updates synchronously in the future. flush_sync(); } /** * @template V * @param {import('#client').Value<V>} signal * @returns {V} */ export function get(signal) { if (DEV && inspect_fn) { var s = /** @type {import('#client').ValueDebug} */ (signal); s.inspect.add(inspect_fn); inspect_captured_signals.push(s); } const flags = signal.f; if ((flags & DESTROYED) !== 0) { return signal.v; } if (is_signals_recorded) { captured_signals.add(signal); } // Register the dependency on the current reaction signal. if ( current_reaction !== null && (current_reaction.f & (BRANCH_EFFECT | ROOT_EFFECT)) === 0 && !current_untracking ) { const unowned = (current_reaction.f & UNOWNED) !== 0; const dependencies = current_reaction.deps; if ( current_dependencies === null && dependencies !== null && dependencies[current_dependencies_index] === signal && !(unowned && current_effect !== null) ) { current_dependencies_index++; } else if ( dependencies === null || current_dependencies_index === 0 || dependencies[current_dependencies_index - 1] !== signal ) { if (current_dependencies === null) { current_dependencies = [signal]; } else if (current_dependencies[current_dependencies.length - 1] !== signal) { current_dependencies.push(signal); } } if ( current_untracked_writes !== null && current_effect !== null && (current_effect.f & CLEAN) !== 0 && (current_effect.f & BRANCH_EFFECT) === 0 && current_untracked_writes.includes(signal) ) { set_signal_status(current_effect, DIRTY); schedule_effect(current_effect); } } if ( (flags & DERIVED) !== 0 && check_dirtiness(/** @type {import('#client').Derived} */ (signal)) ) { if (DEV) { // we want to avoid tracking indirect dependencies const previous_inspect_fn = inspect_fn; set_inspect_fn(null); update_derived(/** @type {import('#client').Derived} **/ (signal), false); set_inspect_fn(previous_inspect_fn); } else { update_derived(/** @type {import('#client').Derived} **/ (signal), false); } } return signal.v; } /** * Invokes a function and captures all signals that are read during the invocation, * then invalidates them. * @param {() => any} fn */ export function invalidate_inner_signals(fn) { var previous_is_signals_recorded = is_signals_recorded; var previous_captured_signals = captured_signals; is_signals_recorded = true; captured_signals = new Set(); var captured = captured_signals; var signal; try { untrack(fn); } finally { is_signals_recorded = previous_is_signals_recorded; if (is_signals_recorded) { for (signal of captured_signals) { previous_captured_signals.add(signal); } } captured_signals = previous_captured_signals; } for (signal of captured) { // Go one level up because derived signals created as part of props in legacy mode if ((signal.f & LEGACY_DERIVED_PROP) !== 0) { for (const dep of /** @type {import('#client').Derived} */ (signal).deps || []) { if ((dep.f & DERIVED) === 0) { mutate(dep, null /* doesnt matter */); } } } else { mutate(signal, null /* doesnt matter */); } } } /** * @param {import('#client').Value} signal * @param {number} to_status should be DIRTY or MAYBE_DIRTY * @param {boolean} force_schedule * @returns {void} */ export function mark_reactions(signal, to_status, force_schedule) { var reactions = signal.reactions; if (reactions === null) return; var runes = is_runes(); var length = reactions.length; for (var i = 0; i < length; i++) { var reaction = reactions[i]; var flags = reaction.f; // We skip any effects that are already dirty. Additionally, we also // skip if the reaction is the same as the current effect (except if we're not in runes or we // are in force schedule mode). if ((flags & DIRTY) !== 0 || ((!force_schedule || !runes) && reaction === current_effect)) { continue; } set_signal_status(reaction, to_status); // If the signal is not clean, then skip over it – with the exception of unowned signals that // are already maybe dirty. Unowned signals might be dirty because they are not captured as part of an // effect. var maybe_dirty = (flags & MAYBE_DIRTY) !== 0; var unowned = (flags & UNOWNED) !== 0; if ((flags & CLEAN) !== 0 || (maybe_dirty && unowned)) { if ((reaction.f & DERIVED) !== 0) { mark_reactions( /** @type {import('#client').Derived} */ (reaction), MAYBE_DIRTY, force_schedule ); } else { schedule_effect(/** @type {import('#client').Effect} */ (reaction)); } } } } /** * Use `untrack` to prevent something from being treated as an `$effect`/`$derived` dependency. * * https://svelte-5-preview.vercel.app/docs/functions#untrack * @template T * @param {() => T} fn * @returns {T} */ export function untrack(fn) { const previous_untracking = current_untracking; try { current_untracking = true; return fn(); } finally { current_untracking = previous_untracking; } } const STATUS_MASK = ~(DIRTY | MAYBE_DIRTY | CLEAN); /** * @param {import('#client').Signal} signal * @param {number} status * @returns {void} */ export function set_signal_status(signal, status) { signal.f = (signal.f & STATUS_MASK) | status; } /** * @template V * @param {V | import('#client').Value<V>} val * @returns {val is import('#client').Value<V>} */ export function is_signal(val) { return ( typeof val === 'object' && val !== null && typeof (/** @type {import('#client').Value<V>} */ (val).f) === 'number' ); } /** * Retrieves the context that belongs to the closest parent component with the specified `key`. * Must be called during component initialisation. * * https://svelte.dev/docs/svelte#getcontext * @template T * @param {any} key * @returns {T} */ export function getContext(key) { const context_map = get_or_init_context_map('getContext'); const result = /** @type {T} */ (context_map.get(key)); if (DEV) { const fn = /** @type {import('#client').ComponentContext} */ (current_component_context) .function; if (fn) { add_owner(result, fn, true); } } return result; } /** * Associates an arbitrary `context` object with the current component and the specified `key` * and returns that object. The context is then available to children of the component * (including slotted content) with `getContext`. * * Like lifecycle functions, this must be called during component initialisation. * * https://svelte.dev/docs/svelte#setcontext * @template T * @param {any} key * @param {T} context * @returns {T} */ export function setContext(key, context) { const context_map = get_or_init_context_map('setContext'); context_map.set(key, context); return context; } /** * Checks whether a given `key` has been set in the context of a parent component. * Must be called during component initialisation. * * https://svelte.dev/docs/svelte#hascontext * @param {any} key * @returns {boolean} */ export function hasContext(key) { const context_map = get_or_init_context_map('hasContext'); return context_map.has(key); } /** * Retrieves the whole context map that belongs to the closest parent component. * Must be called during component initialisation. Useful, for example, if you * programmatically create a component and want to pass the existing context to it. * * https://svelte.dev/docs/svelte#getallcontexts * @template {Map<any, any>} [T=Map<any, any>] * @returns {T} */ export function getAllContexts() { const context_map = get_or_init_context_map('getAllContexts'); if (DEV) { const fn = current_component_context?.function; if (fn) { for (const value of context_map.values()) { add_owner(value, fn, true); } } } return /** @type {T} */ (context_map); } /** * @param {string} name * @returns {Map<unknown, unknown>} */ function get_or_init_context_map(name) { if (current_component_context === null) { lifecycle_outside_component(name); } return (current_component_context.c ??= new Map( get_parent_context(current_component_context) || undefined )); } /** * @param {import('#client').ComponentContext} component_context * @returns {Map<unknown, unknown> | null} */ function get_parent_context(component_context) { let parent = component_context.p; while (parent !== null) { const context_map = parent.c; if (context_map !== null) { return context_map; } parent = parent.p; } return null; } /** * @param {import('#client').Value<number>} signal * @param {1 | -1} [d] * @returns {number} */ export function update(signal, d = 1) { var value = +get(signal); set(signal, value + d); return value; } /** * @param {import('#client').Value<number>} signal * @param {1 | -1} [d] * @returns {number} */ export function update_pre(signal, d = 1) { return set(signal, +get(signal) + d); } /** * @param {Record<string, unknown>} obj * @param {string[]} keys * @returns {Record<string, unknown>} */ export function exclude_from_object(obj, keys) { obj = { ...obj }; let key; for (key of keys) { delete obj[key]; } return obj; } /** * @template V * @param {V} value * @param {() => V} fallback lazy because could contain side effects * @returns {V} */ export function value_or_fallback(value, fallback) { return value === undefined ? fallback() : value; } /** * @template V * @param {V} value * @param {() => Promise<V>} fallback lazy because could contain side effects * @returns {Promise<V>} */ export async function value_or_fallback_async(value, fallback) { return value === undefined ? fallback() : value; } /** * @param {Record<string, unknown>} props * @param {any} runes * @param {Function} [fn] * @returns {void} */ export function push(props, runes = false, fn) { current_component_context = { p: current_component_context, c: null, e: null, m: false, s: props, x: null, l: null }; if (!runes) { current_component_context.l = { s: null, u: null, r1: [], r2: source(false) }; } if (DEV) { // component function current_component_context.function = fn; dev_current_component_function = fn; } } /** * @template {Record<string, any>} T * @param {T} [component] * @returns {T} */ export function pop(component) { const context_stack_item = current_component_context; if (context_stack_item !== null) { if (component !== undefined) { context_stack_item.x = component; } const effects = context_stack_item.e; if (effects !== null) { context_stack_item.e = null; for (var i = 0; i < effects.length; i++) { effect(effects[i]); } } current_component_context = context_stack_item.p; if (DEV) { dev_current_component_function = context_stack_item.p?.function ?? null; } context_stack_item.m = true; } // Micro-optimization: Don't set .a above to the empty object // so it can be garbage-collected when the return here is unused return component || /** @type {T} */ ({}); } /** * Possibly traverse an object and read all its properties so that they're all reactive in case this is `$state`. * Does only check first level of an object for performance reasons (heuristic should be good for 99% of all cases). * @param {any} value * @returns {void} */ export function deep_read_state(value) { if (typeof value !== 'object' || !value || value instanceof EventTarget) { return; } if (STATE_SYMBOL in value) { deep_read(value); } else if (!Array.isArray(value)) { for (let key in value) { const prop = value[key]; if (typeof prop === 'object' && prop && STATE_SYMBOL in prop) { deep_read(prop); } } } } /** * Deeply traverse an object and read all its properties * so that they're all reactive in case this is `$state` * @param {any} value * @param {Set<any>} visited * @returns {void} */ export function deep_read(value, visited = new Set()) { if ( typeof value === 'object' && value !== null && // We don't want to traverse DOM elements !(value instanceof EventTarget) && !visited.has(value) ) { visited.add(value); // When working with a possible ReactiveDate, this // will ensure we capture changes to it. if (value instanceof Date) { value.getTime(); } for (let key in value) { try { deep_read(value[key], visited); } catch (e) { // continue } } const proto = get_prototype_of(value); if ( proto !== Object.prototype && proto !== Array.prototype && proto !== Map.prototype && proto !== Set.prototype && proto !== Date.prototype ) { const descriptors = get_descriptors(proto); for (let key in descriptors) { const get = descriptors[key].get; if (get) { try { get.call(value); } catch (e) { // continue } } } } } } /** * @template V * @param {V | import('#client').Value<V>} value * @returns {V} */ export function unwrap(value) { if (is_signal(value)) { // @ts-ignore return get(value); } // @ts-ignore return value; } if (DEV) { /** * @param {string} rune */ function throw_rune_error(rune) { if (!(rune in globalThis)) { // TODO if people start adjusting the "this can contain runes" config through v-p-s more, adjust this message /** @type {any} */ let value; // let's hope noone modifies this global, but belts and braces Object.defineProperty(globalThis, rune, { configurable: true, // eslint-disable-next-line getter-return get: () => { if (value !== undefined) { return value; } e.rune_outside_svelte(rune); }, set: (v) => { value = v; } }); } } throw_rune_error('$state'); throw_rune_error('$effect'); throw_rune_error('$derived'); throw_rune_error('$inspect'); throw_rune_error('$props'); throw_rune_error('$bindable'); } /** * Expects a value that was wrapped with `freeze` and makes it frozen in DEV. * @template T * @param {T} value * @returns {Readonly<T>} */ export function freeze(value) { if (typeof value === 'object' && value != null && !(STATE_FROZEN_SYMBOL in value)) { // If the object is already proxified, then snapshot the value if (STATE_SYMBOL in value || is_frozen(value)) { value = snapshot(value); } define_property(value, STATE_FROZEN_SYMBOL, { value: true, writable: true, enumerable: false }); // Freeze the object in DEV if (DEV) { object_freeze(value); } } return value; } |